v0.2: simple progression, and a victory condition
The game is still a draft, but at least it does plays like a game...
When at the tavern, you now have a choice of three adventures to choose from.
One of them is a step in the quests line, the overall progression of the game that ends with a victory, while the two other ones provides you with critical items, such as a strong weapon, a powerful mount or a magical ring for blinking around. There is only a limited number of such adventures though, after which you will instead be proposed more and more dangerous push-your-luck fights with mundane rewards.
The quest line itself is very simple:
- defeat an ambush
- infiltrate a fortress / explore a dungeon
- victory
You can see the proposed adventures in the journal (open it by pressing the j key, or via the "Journal" left button). The quest one is always proposed by the same "respected" guy:)
Leave the tavern by hitting the escape key, or via the "let's go!" left button, and then choose your adventure. If you do so while riding a saurian, it will follow you if it is possible.
Get Tavern of Adventures
Tavern of Adventures
A showcase of the Roguerrants game engine
Status | Prototype |
Author | Stéphane Rollandin |
Genre | Adventure |
Tags | 2D, Procedural Generation, Roguelike, Singleplayer, Tactical RPG, Top-Down, Top Down Adventure, Turn-based, Turn-Based Combat |
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